echo knight hexblade

Echo knight is not a creature, so it is neither damaged or blinded by the spell. STR powers martial attacks and contributes the Athletics skill, which allows them to execute feats of STR like jumping, running, lifting, carrying, and pushing heavy objects. Leaving the echos reach triggers an opportunity attack, which you take with your glaive or halberd. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. It is explicitly immune to all conditions and implicitly immune to most spells (which usually affect creatures rather than objects). Well, now you can too. Fighter Multiclassing: Fun Concepts and Practical Guidance for D&D 5e . Hexblade is hard to rank because of it being used mainly for dips. Create an account to follow your favorite communities and start taking part in conversations. Youll also want to grab a magical halberd or glaive as soon as possible. In terms of damage prevention This ability is as good as it gets. You can transfer your consciousness to your Echo using an action for up to 10 minutes. Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. Thanks, youre correct. Charisma is the most important stat for a Warlock to build, so choosing a race that offers a Charisma boost is essential to the build. Battlefield control spells are your friend. The best heavy weapons are great sword, maul, halbred, and glave. STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. You can summon an Echo of yourself from an unrealized timeline to fight alongside you in battle. You can get A Monster for Every Season: Summer 2 now at Gumroad. and stroll into town with a copy of yourself. Its completely unclear from the text that this is the case. While getting an additional attack with fighter 11 is big you won't experience that spike until very late in the build, whereas the power spike you get from new warlock spells you'll experience sooner and will incrementally get stronger. As always, Custom Lineage and Variant Human are great choices with yet another feat. If you already have some temp HP from another source, you cant even use it. Maybe not so much. Youll be able to use Crossbow Expert to gain an extra attack as a bonus action and use Thirsting Blade for two attacks per attack action. Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. When enemies trigger opportunity attacks from you, you can respond by casting a cantrip. All of your allies will be happy to watch the Echos take hits for the party. Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. Lets recap. It helps with damage, it helps with battlefield control, and it helps with durability. Obviously, you take Eldritch Blast and Agonizing Blast on the HB side. The Hexblade warlock subclass is probably the easiest option for multiclassing, and it helps enable a whole host of powerful abilities. . Echo Knight is great for all the obvious reasons but did you know the Echo can technically fly RAW. Ever wanna tag team with yourself? Thats nine attacks in a single round. This is about to get temporally wacky with our Echo Knight 5E Guide. Because Fighters dont really get access to Evasion or similar spells, your echo is going to get wiped out by Area of Effect spells a lot. Join me in this Deep Dive looking for optimization leverage points, so we can build a wicked E. At 18th level, you get 2 echos when you Manifest. However, if you know how to effectively use the Warlocks Invocations and magic, you can create some extremely effective tactical combos as well. Unlike the War Cleric, Fighters really like to make the Attack action. 1. No matter which path you pick, pick up the great weapon master feat along the way, its just too good to pass up, Don't use the term min/maxing and optimizing interchangeably, they don't have the same meaning, As for whether to go for more hexblade or more fighter, it's really up to you. Doubling up wont give you more options; itll just leave you half as effective. lol, my bad. The one thing you dont gain is a lot of extra damage, and given that your Echo eats up a lot of your bonus actions (if you are making full use of it), you are also not the most reliable user of Feats that grant bonus action attacks such as Polearm Master or Crossbow Expert. 2. Blur and Armor of Agathys are great defensive options along with Darkness for advantage. The extra toughness and fighting style are welcome as well. Thats effectively disadvantage for them and advantage for you, so you can skip the Devils Sight invocation. A gray, translucent image of you appears within 15ft at an unoccupied space that you can see. Thats frightfully good. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. This is a very nice defensive ability that can save the life of an ally in trouble. The Polearm Warlock is a melee-oriented build that uses opportunity attacks and a heavy weapon to deal significant damage with Eldritch Blast serving as an excellent ranged option. The teleportation is sweet, and you can attack around corners with ranged weapons or fight two different enemies with melee ones. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angrylooks and the bad-karma that is gathering around my like a stink-cloud. The mobility isn't as useful for hexblade as most other characters, because if you use darkness or shadow of moil you'll often not have to worry about AOO - but it's still nice to have as an option. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? There are a few extra attacks as well, and at higher level the echo can become a pretty interesting spy, though that might not be relevant to the OP. Create an account to follow your favorite communities and start taking part in conversations. That wraps up my review of the Echo Knight! I started out as a Hexblade in a new campaign. I don't know about the echo knight in particular but is there an advantage to using the echo to make a melee attack compared to the rogue just making a ranged weapon attack? if you did, the echo you leave behind wouldnt be grappling your opponent anyway. Ideas: However, this brings up an interesting choice Do you actually want to spend all of your Incarnations before a boss fight to benefit from this ability? Also, at 3rd level (! But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. The control will be solid, and the AC will be as well, but the damage? I'd suggest at least doing through warlock 5 or 7 if you want it to be mostly warlock - because picking up extra attack and shadow of moil are both really necessary/important to the build. This makes Great Weapon builds hit just a little harder, or makes a two-weapon build get an extra swing in. I do think fighter brings a lot to the table. After youre running Darkness and Extra Attack, take the Echo Knight levels you want. 2. Press question mark to learn the rest of the keyboard shortcuts. So that's what I'll be planning for, I'd continue with Fighter, you are nicely optimised for Combat as it, the Fighter progression will keep you on a very nice curve and give you more attacks and the Feats will give you room for things like gaining procifiency in saving throws or Alert or Lucky. Reactions are pretty important for Fighters. Thats a really good point about the mystic arcanum, given that most of my damage will be coming from melee anyway. Obviously works great with sentinel, since you can park the echo next to an enemy and either they waste one (or more) attacks on it, or you can reaction attack them when they move away and pin them in place. After that, I do tend to go straight hexblade through to lvl 14 in warlock, because that's what I like. 1n terms of information abilities, how good is this? Get 70% OFF NordPass Premium + 1 Month Free https://www.nordpass.com/dndshorts or use code dndshorts at checkout. In summary, its an extremely powerful subclass that offers the strongest overall package for a Fighter at level 3, also making it a great choice for multiclassing. Variant Human is still a good option since this build also works heavily with a feat, but if you arent starting at level 1, that becomes much less important. The Echo Knight fighter completely flips that on its head. Which one would ya go for and why? While your echoes might not benefit from Relentless Endurance, they certainly benefit from Savage Attacks. The Barbarian used up 20 feet of movement at least (10 to get to you the first time, another 10 after it was pushed back), and in return was attacked five times (once from Eldritch Blast and four times from your polearm). 3. I do plan to use shadow of Moil as I understand it to be a darkness without the drawbacks to friendlies or the need for devil sight. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. One of the worst parts about the echo is the 1 hit point rule. This can be activated whenever you make the Attack action. Within the pages of the core rulebook resides one of the best choices for this class; the Half-Orc. Im not a great optimizer, but those who are will need to know. Thats where War Caster comes in. 4. -Hexblade subclass features, If you go mostly fighter you'll get: -An additional asi/feat -An additional attack -Echo Knight subclass features -some extra hit points. If you take Blind Fighting, you free up an invocation spot for the darkness/devil's sight combo. Polearm Master and War Caster are the feats for this build, and I recommend not taking additional feats after you get these two. You use a bonus action and summon an echo of yourself within 15 ft. While both Hexblades Curse and Hex are options for increasing that damage, it is better to get buffed by other party members when possible. I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. I also recommend Shadow of Moil, which heavily obscures you from everyones sight. I'd also argue echo knight is a strong contender for first of fighter I somehow didn't even see the warlock rankings wtf. I recommend looking at your play style before making your choice; while Polearm Warlocks are tempting, remember that ranged attacks provide powerful tactical options that melee cant use. It can move 30 ft per round, but cant get more than 30 ft away from you or it fizzles. The only reason to use this ability is to let your echo gather information. Likewise, it doesnt help rogues sneak attack because it is not an allie. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. Hello, Im working on a build for an upcoming high level (11-20) campaign. That feat will let you make an extra attack as a bonus action with the crossbow each round, which is key to this build. It doesnt say anything about how any skills work at all. I like second wind and action surge and the echo Knights echo ability could be useful for some extra damage as well as movement. If UA is allowed for Hexblade, then go Kensai and pick Greatswords and a monk weapon. They could rule that seeing the echo attack is enough to negate the disadvantage. Like I said earlier, this is a bit weak by level 18, since the Fighter is balanced around swinging 4 times a round. However, do keep in mind that your Echo can only be 30 ft away from you. Echo Warrior fighter/Hexblade warlock. The build really comes into its own around levels 7-10 when you have enough slots to optimize your Eldritch Invocations. Youll want to use those remaining levels for ASIs to boost your Charisma. Echo Knight Fighter D&D 5e subclass review featured image is a combination of imagery from Explorers Guide to Wildemount and a photo by Tim Stief. Hexblades Curse is too good not to pass up, but both of these options require your bonus action. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. You can move it 30ft using mental commands. Overwatch 2 Unlike the War Cleric, Fighters really like to make the Attack action. Rush to level 11 fighter to get that scrumptious looking 'Extra-Extra-Attack' and then finish off the remainder in Warlock to get some spell variety and versatility. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. summoning her echo knight 3 Thanks for the time! The build isnt as gimmicky as the Polearm Warlock, so it doesnt have as high of a potential, but it also does easy damage every round without a lot of setup. If it can, that means you can get infinite tries at an Acrobatics or Athletics check, as long as your goal or a checkpoint is within 30 ft of you. These cantrips can provide excellent damage boosts, especially before you have access to the double attacks of Thirsting Blade. Your email address will not be published. Like you said, heavy armor proficiency. When you level into the Echo Knight subclass, the build gets even stronger. Again, some extra damage is welcome, but one extra attack per combat encounter is not a lot. in darkness). Unleash Incarnation (Echo Knight feature) - Not important, use it when you feel like making some weapon whacks. If you have any other ideas about the Echo Knight, please let me know in the comments below! Create an account to follow your favorite communities and start taking part in conversations. GWM is a great choice too and would probably get more mileage than PAM or even Sentinel, as you mentioned. Do I hit Fighter next and go up to 3? Second wind won't do much, but it's nice. Your bread-and-butter comes at level 3, normal for a martial archetype. Youre a gem of the community here. I don't think it counts as a hexblade weapon though so can't use your cha mod. The likelyhood of them killing your Echo is fairly small with a single attack, so they'll probably burn through another. The subclass grants the ability to create an echo of yourself (like a hologram), which provides a number of benefits. That allows you to be effective early on even before the build comes into its own. A heavy reach weapon is also nice, allowing you and your Echo to combine a lot of coverage of the battlefield (although it wont increase the 5ft range of your Echo opportunity attacks). On the defensive side, youll want a shield and half-plate armor ASAP. Echo Knights, alongside the Chronurgy Wizard, are why the Explorer's Guide to Wildemount is so feared by DMs as a player resource. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. You can find more articles by me (Shard) here. Note that you are making this attack, not the Echo. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Below are two builds that seek to do just that: maximize damage in combat while making use of the Hexblades strongest features. 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. You also get a ton of out-of-combat utility, which is unusual in a Fighter. In the interest of focusingthe conversation I've jotted ideas some ideas that made sense to me. Other races offer Charisma boosts, like the Half-Elf . Fighters get more ASIs and can potentially get more feats than any other class, and the Echo Knight doesnt push you towards a particular play style, so theres tons of flexibility. Well, dont worry. Warlock: The Hexblade. Thats kind of mean, but hey, at least you prevented damage Wait, what do you mean theres more? That pushes the Barbarian at least 10 feet away (assuming it hits) and does a nice chunk of damage. You can spend an action to put your senses into your echo. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. My thought process was 1-3 Barbarian, 1-3 Fighter, 4-5 Barbarian, 4 Fighter, 6-16 Barbarian, picking up Sentinel with your first ASI at 7. And what is more Menacing than one half orc? The Echo Knight is a wild departure. So If youre a butterfly, dont read any further. Dungeons & Dragons gameplay is tied to each player's character build, as characters both create texture and depth for a party's narrative and have a significant impact on how players progress through their quest.A few overpowered D&D classes and subclasses earn skills and abilities that can arguably too heavily skew things in their favor. In terms of damage prevention, this got really good, really fast. Although were moving from melee to ranged, be aware that several choices between the two builds do overlap. Join the Scoundrel Game Labs Mailing List. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. This is about to get temporally wacky with our, The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Im fighter level 5 so have Extra Attack and Action Surge x1. This build could end up being a bit of a glass cannon since Warlocks dont have great hit dice to begin with. Sure, the teleport ability still works with this, which lets you shift your body 1,000 ft in a round. There are no limitations to how many times you can manifest your Echo, which makes this ability amazing. Start with 18 Cha, get 20 by level 4. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. An echo is not an allie so it doesnt help a kobold use Pack Tactics. For this build, you can be a lot more flexible with your starting Race. Disclaimer: I'mrarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. And then you can teleport to it. Your email address will not be published. Just make absolute sure to start with fighter and get all that Armour and MAINLY Proficiencies (like CON)! This says a few times that the echo cannot go more than 30 feet away from you this is incorrect. The thing is, the campaign is really challenging so we are kind of required to min/max.So, on to the question. Finally, combine these into some build concepts. One of the most . Ostensibly this Hexblade warlock is a melee fighter, but a significant feature of the builds combat ability and flexibility is their ability to control the battlefield with Eldritch Blast. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. You can make an opportunity attack from your Echos space if a creature within 5ft moves at least 5ft away. Path of the Ancestral Guardian. Or GWF FS +GWM feat? Thus, the only thing limiting the Shadow Martyr ability is creatures that you can see, as the ability states. Specifically in the areas ofwhat featsshould I be looking at? Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks and opportunity attacks. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Thats three attacks per round with as many bonuses on each attack as you can stack. Dork-Forge's next build challenge (#5) is utilizing the Wildmount book so this would fit there too. Wuppertal, city, North Rhine-Westphalia Land (state), northwestern Germany. Sons of the Forest: What to do at the Grave? If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you. %USER_BATTLETAG_FULL% Diablo II: Resurrected. . Ignore Warlock for the rest of the game because I've already gotten everything I want outof it and at this point the relationship is really more of a fruit basket that includes Eldritch Blast. These days I like to use RPGs to develop my creative problem-solving skills as well. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. Also, if you start a combat with no Unleash Incarnations, you gain one. The shadowy force behind these weapons can . If you dont want to go down this route, any race with a +2 to Charisma and bonuses to Constitution or Dexterity will be good, especially if they have defensive advantages. Source: Explorer's Guide to Wildemount Divinely Inspiring - Alabaster Duty - Verdant Faith - Crimson Cheer - Self-Improver - Energized - Moved to Tears - Gentle Flower - Admiration - Fairy-Tale Folk - Fair Fight - Aspiring Hero - Meditation - Get Behind Me! If i . Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. Press question mark to learn the rest of the keyboard shortcuts. As always, these are just my thoughts. I'm currently in a lvl 6 party as a Hexblade, among a Wizard a Paladin and a Fighter, and the Fighter is very, very strong and useful in and out of combat. Echo Knight Fighter. Talk with your DM about that. So who cares if you don't get Extra Attack until level 8? Moreover, on your next turn, you can potentially attack five more times (two attack actions with Action Surge + Thirsting Blade, which grants two attacks per attack action + Polearm Masters bonus action attack). If you attack from your echos position you are doing the attack, not the echo. Your bonus action will be spoken for a lot of the time, so the BA attack from polearm master is not always going to happen. Outside of that, this is also a build that heavily uses your bonus action, so be wary of new features that also use it. I eagerly await theForum's Wisdom on this matter. Make sure to play an Echo Knight Fighter when you hit level 3 in the class. While it is suggested that you use melee weapons for the rest of the subclass, this might be another point where you talk to your GM. You can send your Echo to the front lines and keep yourself safe. The idea is that you don't need Extra Attack in Tier 2 with PAM, Action Surge, and your Con-based Echo strikes, as you have 2-4 attacks in a round without it as a TANK. it's an echo knight) striker and single target control with sentinel. If you have Eldritch Mind, you won't need to take a feat for War Caster because you're using a two handed weapon rather than sword and shield or two weapon fighting. Hex takes your concentration and uses a bonus action. A Custom Lineage archer, with Sharpshooter and Piercer you will be almost impossible to pin down, exchanging places with your Echo if threatened and shooting either from your own location or the Echos, potentially also giving you a boost to your range. Now you can send your echo to their death. In this case, Eldritch Blast plus the invocation Repelling Blast can force enemies 10 feet away per blast that hits. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. You spend 10 minutes, or however long you want, in your echo, and it can now go up to 1,000 ft away without being destroyed. And one of them is a ghost. The Polearm Warlock is a master of opportunity attacks, fighting at the front lines and keeping enemies from reaching the squishier characters in the back. And now Theres two of them! See our rundown of the Wildemount Subclasses for more! I don't usually play around with the Darkness/Devils Sight combo but I do like having it in my back-pocket in case a party member goes down. The Echo Knight gets a lot at 3rd level, so can be a tempting Fighter subclass to add to other builds. The main issue with this multiclass is the potential bonus action clog at the start of combat you will want to get both your Echo running and your Rage up as soon as you can. Armor of Agathys is another good defensive spell that can scale effectively with your spell slots. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. This may not be the strongest Fighter subclass ever devised. Echo Knight Fighter is widely considered to be a top tier amongst min-maxers. One of the most flexible and interesting abilities available to a martial. 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. Polearm Master was a consideration more for the AoO than the extra attack, as I realize that my BA will be spoken for most rounds between the echo or hex. Your choice of feats should reflect the choices you have made. Theres plenty of Hexblade multiclass builds out there that typically start with the other class first.

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