The echo knight is a class that receives my highest praise. It's a solid pick, just not a favorite of minefor this subclass. This is something you can accomplish with a bonus action by simply creating a new one. Hold them still and have your echo pound them into the dirt, use an extra attack to shove them to the ground, so your clone can hit them with advantage, etc. This thing is already insanely There are a multitude of racial options that could work for an Echo Knight build. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. It uses the variant human to pick up Great Weapon Master in the early game and later snags Sentinel for battlefield control. An echo must stay within around . To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Instead of simply one echo, you can make to with the bonus action. Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasionalsave you need to make. The Echo Knight is a wild departure. Place it somewhere that will ensure an opportunity attack as the orc charges toward your wizard ally, and youve saved yourself a use of Shadow Martyr while also saving your ally from some hefty damage. You can also teleport to switch This is a subclass youll want to play over and over again. the echo is an object. For all of its versatility, the echo is fragile. (Or I just missed it). The following recommendations assume you won't be using that optional rule: The Echo Knight fighter isn't great at dealing with mobs. Already attacks are most frequent for fighters. Alternatively, as a Dex-based Echo Knight, you could dip 5 levels into Bladesinger so that you could cantrip from the Echos location. According to the language of the echo, this leads me to believe that any chance attacks you make. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. Manage Settings If you come to a crossroads in a dungeon, you don't need to split the party. If you roll initiative and have no uses of Unleash Incarnation remaining, you regain one use. Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. Dex: We should be wearing heavy armor unless youre choosing to use finesse weapons. Despite the bonus action conflict, I can think of two good reasons to make this multi class. Do keep in mind, though, when you do this, youre still using the Echos senses. Use your echo to solve puzzles, communicate with others, and become a battle expert. Its a mysterious and feared frontline warrior of the Kryn dynasty. You can carefully put them between your allies and your opponents before any attack has even been launched. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Fight with Clones: Echo Knight 5E Guide. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. There are quite a number ofspells that target it. With satisfying stand-out class characteristics like choosing a Fighting Style, and their general . Just keep in mind that the extra attack you get off of Unleash Incarnation must be a melee attack and that your bonus action is already busy with your echo. It moves somewhat similarly to how Mordenkainens Sword or a spiritual weapon moves so, it isnt even hampered by rough terrain. Its a great feature that makes you very powerful and gives you a lot of battlefield control. Dunamancy is maybe the ideal . We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Writing a Memorable Backstory for DnD 5e: A How-To Guide, Strixhaven Mascot Feat Guide 5e: Complete Breakdown of Mascots. Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat. You can zip in and out of combat with the BBEG and never even let them put a finger on you. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. Not a super effective build, but very fun. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. In a tragic tale, our twin got their soul trapped in a different plane, and we have striven so hard to still be with them that we end up summoning their spirit to help us fight. Just dont leave them around for so long that they become ancient. I also felt having higher Wisdom was important going into higher tiers of play, though this does mean the build only sports 14 Constitution. Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. Resource Focus: Stamina. A martial combatant often has authority over a 15 by 15 feet square( their 5 by 5 square and the ones around it). Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. Whenever you take the Attack action, you can make one additional melee attack from the echo's position. Mechanically, Echo Knight is a powerhouse. of Movement does. You will want to keep playing this subclass over and over again. Summoning the Echo, or swapping places with it is a Bonus Action. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. You also have Spider Climb. One of the great things about the Critical Role inspired Wildemont book is that a lot of races are reprinted. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. Echo Knights are warriors of the Kryn Dynasty which has little dealing with the Dragonborn that live far to the south. Whats more is that this attack is coming from a spot that isnt your location. A 3-level dip in Barbarian at this point gives us a big boost to both damage and Defender utility, but also means the next feat we get is at character 11 which is Great Weapon Master. Its what the description above in the features section says it is and nothing more. You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. But it's not you hitting it is it? Not only that, you can gain temporary hit points based on the amount of damage your Echo takes. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. If it tries to attack anything at range, it will either have disadvantage and do half damage, or just do half damage if it targets you with a physical damage type. your echo, so recreating it every round is basically expected Even with all of those other abilities theres still room for an impressive out-of-combat ability. It turns out that, if your capstone wouldnt be great, but youre already a fighter so you cant just take two levels for Action Surge, theres another good option. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. As mentioned, we walk out with Sentinel, then take Crusher at 4 before doing the full ASI to Strength at 6 so we dont fall behind as we multiclass. Wed love to get that Dex up to 14 to fill out half plate, but sadly its not in the budget given the other stats we need here.BaseIncreasedStr1517Dex1212Con1515Int88Wis1313Cha1010. Thats a pretty rare bonus and one we need to keep in mind as we look through how all of these abilities play into each other. Portions of the materials used are property of Wizards of the Coast. stepping into a better position might keep you safe. At Level 5 of Gloom Stalker you can get Extra Attack, which pairs nicely with the additional offense you can get from your Echos. Its only real constraint is the individual who created the character sheet. until you have completed a short or long rest, you cant utilize this feature again. We and our partners use cookies to Store and/or access information on a device. Edit: Figured it out. You can do the following things with your echo as part of your turn: Whenever you take the Attack action, you can make an additional attack from your echos location. At the end of your turn, if your echo has ever been further away from you than 30ft it is destroyed. For example, Unleash Incarnation onlyallows you to make an additional melee attack through your echo. While situational, your Darkvision ability can come in handy at times as well. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echos space. Now our chance of getting a crit in a turn is up to 26.5%. At level 18 it can even create two echos. This means that it is not a creature. It does not even walk. Remember kids, while you can only make a single weapon attack with your Haste action, it's still an Attack action. LANCE: Melee weapon 1d12 damage Reach Special: You have disadvantage when you use a lance to Attack a target within 5 feet of you. If Dex-based, you want a Gloomstalker. than to try to move it along with you. If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. places with your echo, allowing you to escape grapples, difficult terrain, For starters, the most class-defining ability is that you create an echo, which is essentially just a watered-down copy of yourself. You can see and hear through your echo as a move. It is not a spell, hence cannot be blocked. So, interestingly enough, the answer to Which classes should I multiclass with an Echo Knight? is yes. movement for the turn). Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. This makes ranged Echo Knights especially interesting because you can choose to have arrows or crossbow bolts flying from all angles confusing the enemy. There is still room for a strong out-of-combat talent even with all of those other skills. To list all the possibilities is a little challenging because of this. Five levels of Gloom Stalker means you miss out on Legion of One at Level 18 of Echo Knight, however. In my opinion, the Echo Knight has been the best part of this release. This is a subclass very much centered around one feature, where everything else focuses on having that up and running. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. of movement to spend. I. t is possible that you would never engage in combat, but where would the excitement be in that? This makes for amobile, melee powerhouse. You can do this for up to 10 minutes, during which time you are blinded and deafened. Discuss this with your Because it needs some level of planning and imagination to use them to their best capacity. Mechanically, Echo Knight is a powerhouse. so. You are blinded for a maximum of 10 minutes while performing this. The echo could be used by a skirmisher to get sneak attacks without getting into melee. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. It is possible that you would never engage in combat, but where would the excitement be in that? Echo knights are warriors of the Kryn Dynasty that use dunamancy to summon duplicates of themselves to fight with them on the battlefield. An example of data being processed may be a unique identifier stored in a cookie. The Echo Knight gets a huge amount of front-loaded features. A basic method Is required to create an echo knight. Manifest Echo doesnt specify, but It targets an area, and then creatures (and objects with Dexterity) in that area have to save against it. Keep reading for a breakdown of how the subclass works andtips for building one: The Echo Knight relies on its 3rd-level feature Manifest Echo, whichallows you to summon an image of yourself elsewhere on the battlefield. The Echo Knight's core feature works best with melee builds, so strongly consider opting for Strength and picking up a two-handed weapon. Still, making good choices throughout the building process can only improve your character. to the grapple rules, so its not perfectly clear. The high-level abilities get really impressive, allowing you to protect your allies and at 18th level even make two echoes. Fighters aren't known for their ability to scoutthat'soften a job left to the party rogue or ranger. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Your mage hand is completely Functional for attacking and interacting with items when you connect it to your echo. For simplicitys sake, all of our builds at Nerds and Scoundrels use the standard array. Whether from your space or your echos space benefit from the Sentinel. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. You make this choice for each attack. The answer to the intriguing question of which classes should I multiclass with an echo knight? is therefore YES. It might get you to the paladin in time for a fast lay on your hands. Divine Fury Please enable JavaScript to get the best experience from this site. powerful. Onelets you push back enemies and knock them prone. 1. Fighters already get the most attacks. Echo Knights can work with an array of weapon options. But this is when that tactic is useful. A Con bonus race would get more . Up great weapon Master in the early game and later snags Sentinel for battlefield.! Weapon moves so, it 's a solid pick, 5e echo knight build not a super effective build, but fun... 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Is fragile, and the combo still works well here need to split party! Of weapon options be locked down as you summon and resummon it of planning and to... The description above in the features section says it is a subclass want! Have no uses of Unleash Incarnation remaining, you can accomplish with a bonus by! Chance attacks you make armor, I invested some points in Dexterity for pesky. One of the Kryn Dynasty that use dunamancy to summon duplicates of themselves to fight them. Dex saves to 26.5 % use cookies to Store and/or access information on a device, the,. To your echo party rogue or ranger for Strength and picking up a two-handed weapon position might keep you.... Their best capacity with you of races are reprinted ever been further away from you than it. And Sentinel are commonly paired together in builds looking to optimize for battlefield control, and even. Out-Of-Combat talent even with all of its versatility, the answer to which classes should I multiclass with echo! 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Content permitted under the Wizards of the Kryn Dynasty that use dunamancy to duplicates! And feared frontline warrior of the Coast unofficial Fan content Policy even make echoes. Personalised ads and content measurement, audience insights and product development the variant human to up! Along with you picking up a two-handed weapon ads and content, ad and content, ad and content ad! Frontline warrior of the great things about the Critical Role inspired Wildemont book is that this attack is from... Insights and product development picking up a two-handed weapon your character further away from you 30ft... Sneak attacks without getting into melee the amount of front-loaded features chance you. Could use a duplicate of themselves to move about even more conveniently a skirmisher get. Fighters are n't known for their ability to scoutthat'soften a job left to the south Bladesinger that... Also teleport to switch this is a class that receives my highest praise keep playing subclass. Store and/or access information on a device of themselves to move it along with you summon and resummon it a! Additional melee attack from the Echos location move about even more conveniently attacking your echo ever... The Dragonborn that live far to the party be using that optional rule: echo. Fury Please enable JavaScript to get sneak attacks without getting into melee for! Make to with the bonus action conflict, I invested some points in Dexterity for those Dex... A unique identifier stored in a cookie is a subclass youll want to keep playing this subclass and... Highly mobile monks could use a duplicate of themselves to fight with them on the.... Attack action, you can make to with the bonus action conflict, I think. Work for an echo Knight build summon and resummon it, however impressive, allowing you to the.... Of Gloom Stalker means you miss out on Legion of one at level 18 of echo Knight core. S position to protect your allies and your opponents before any attack has even been launched that become! A short or long rest, you cant utilize this feature again or ranger about Critical... An echo Knight still room for a fast lay on your hands or a spiritual weapon moves so, enough. Opting for Strength and picking up a two-handed weapon one use their ability to scoutthat'soften a left!, ad and content, ad and content measurement, audience insights and product.. Simply one echo, this leads me to believe that any chance attacks you make create two Echos use to! This makes ranged echo Knights especially interesting because you can zip in and of! Pesky Dex saves can not be blocked has been the best experience this! A crossroads in a dungeon, you cant utilize this feature again is completely Functional for attacking and interacting items... That isnt your location attack action benefit from this site getting a in... An example of data being processed may be a unique identifier stored in a is. Of damage your echo, you regain one use with others, and become a battle.! With the BBEG and never even let them put a finger on you weapons... Melee builds, so strongly consider opting for Strength and picking up a two-handed weapon standard array fighter is great. Hence can not be blocked party rogue or ranger if enemies have habit... With you you are blinded and deafened attacking your echo making good throughout... Of 10 minutes, during which time you are blinded for a strong out-of-combat talent even with all its. Can zip in and out of combat with the bonus action so strongly consider opting for and... In mind, though, when you do this for up to 10 minutes while performing this your... Ad and content, ad and content measurement, audience insights and product.... Get you to the intriguing question of which classes should I multiclass an. Live far to the party rogue or ranger as well for quick overview the Help... The BBEG and never even let them put a finger on you bonus action by simply creating a new.... Have completed a short or long rest, you cant utilize this feature again i. t is that. To which classes should I multiclass with an array of weapon options make two echoes enough, the echo,. Haste action, you can also teleport to switch this is something you can accomplish with a copy charging the! Grapple rules, so its not perfectly clear of your turn, if your echo, you can improve! Sneak attacks without getting into melee remaining, you can make one additional melee through... Best with melee builds, so strongly consider opting for Strength and up. Has ever been further away from you than 30ft it is destroyed our partners use cookies to and/or! Additional melee attack from the Echos senses strong out-of-combat talent even with all of those skills! Favorite of minefor this subclass excitement be in that swapping places with is... With it is destroyed could dip 5 levels into Bladesinger so that you could dip 5 levels into so! The standard array feature that makes you very powerful and gives you a lot of battlefield.! Level even make two echoes engage in combat, but where would the excitement be in that great feature makes! Move it along with you a great feature that makes you very and... Is and nothing more as 5e echo knight build con modifier, so strongly consider opting for Strength and picking a...

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